2026.08 Test Assistant Changelog
AI Assistant Integration
Section titled “AI Assistant Integration”GameDriver MCP Server
Section titled “GameDriver MCP Server”- Connects AI assistants like Claude directly to a running Unity or Unreal game — browse the API reference, HierarchyPath syntax, key codes, and console commands, and invoke any GameDriver API call through a single flexible tool.
- Recursively explore an object’s properties, including nested structs and object references, as a browsable tree.
- Parse an exported game-hierarchy file for offline exploration without a live connection.
- Create custom virtual Unity input devices from the MCP tools.
- Claude Desktop can now launch the MCP server directly in the background to access its tools, without opening the Test Assistant UI.
- New command to export the connected game’s live object hierarchy to a file for AI-assisted exploration.
macOS Support
Section titled “macOS Support”- Native macOS builds (Intel and Apple Silicon) with code signing and notarization. The Standalone Test Assistant did not support macOS before this release; other SDK components already did.
UI Improvements
Section titled “UI Improvements”- Window size, position, and font size are now remembered between sessions.
Bug Fixes
Section titled “Bug Fixes”Standalone Test Assistant
Section titled “Standalone Test Assistant”- Fixed the Connect/Disconnect button not reflecting the current connection state.
- Fixed a crash when starting a recording without an active connection.
- Fixed crashes caused by non-English locale number and date parsing.
- Fixed the connection dialog not remembering last-used settings.
- Improved reliability of process detection on ARM machines.
- Fixed MCP integration not working correctly on macOS.