2025.06 Unreal Engine Changelog
Feature Additions
Section titled “Feature Additions”Test Assistant (TA) Integration
Section titled “Test Assistant (TA) Integration”- Added comprehensive Test Assistant support with remote object selection capabilities
- Implemented image capture for game viewport in editor mode
- Added UDP probe communication to show up in Test Assistant
- Enhanced screenshot functionality with user-configurable JPEG compression
Recording System
Section titled “Recording System ”- Imported and integrated recording functionality into TA
- Added VR event recording with batching support
- Added recording configuration loading from Test Assistant
License Management
Section titled “License Management”- Integrated GameDriver TA license management
Debugging & Development Tools
Section titled “Debugging & Development Tools”- Enhanced remote debugger with stepping functionality
- Added structured logging for TA with Unreal-familiar levels (Error, Warning, Display)
- Implemented DebugDrawSphere for debugging assistance
- Improved property and method list retrieval for Test Assistant
Core Engine Improvements
Section titled “Core Engine Improvements”HPath Enhancements
Section titled “HPath Enhancements”- Added new HPath functions: starts-with, ends-with, substring
- Improved regex support and field resolution
- Fixed false() bug
Object Reference System
Section titled “Object Reference System”- Implemented ObjectRef handling for advanced object manipulation
- Added support for passing parameters by reference in CallMethod
- Enhanced Transform and Hit struct
Performance Optimizations
Section titled “Performance Optimizations”- Significantly improved collision detection performance
- Implemented event batching for VR scenarios
Bug Fixes & Stability
Section titled “Bug Fixes & Stability”- Fixed screen space resolution for actor components
- Improved null string handling in msgpack
- Enhanced timeout handling for network operations
- Fixed various compilation issues across different engine versions