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2025.06 Unreal Engine Changelog

  • Added comprehensive Test Assistant support with remote object selection capabilities
  • Implemented image capture for game viewport in editor mode
  • Added UDP probe communication to show up in Test Assistant
  • Enhanced screenshot functionality with user-configurable JPEG compression
  • Imported and integrated recording functionality into TA
  • Added VR event recording with batching support
  • Added recording configuration loading from Test Assistant
  • Integrated GameDriver TA license management
  • Enhanced remote debugger with stepping functionality
  • Added structured logging for TA with Unreal-familiar levels (Error, Warning, Display)
  • Implemented DebugDrawSphere for debugging assistance
  • Improved property and method list retrieval for Test Assistant
  • Added new HPath functions: starts-with, ends-with, substring
  • Improved regex support and field resolution
  • Fixed false() bug
  • Implemented ObjectRef handling for advanced object manipulation
  • Added support for passing parameters by reference in CallMethod
  • Enhanced Transform and Hit struct
  • Significantly improved collision detection performance
  • Implemented event batching for VR scenarios
  • Fixed screen space resolution for actor components
  • Improved null string handling in msgpack
  • Enhanced timeout handling for network operations
  • Fixed various compilation issues across different engine versions